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COPY AND BACKUP YOUR VIDEO GAMES !!! REPAIR YOURSELF YOUR CONSOLE !!!

Have you ever been bothered that you cannot copy or backup video games ? You are in the right place! From now on you can copy your original discs and play the backups you have made with Game Copy wizard.

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ARE YOU TROUBLES WITH YOUR PS3 CONSOLES ?

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 !!!!  And, if the problem is with your XBOX 360 Console, you must visit this place …..Click Here!

FLIGHT SIMMERS !!

!! EXCELLENT SOFTWARE (MACRO) AND MANUAL FOR FUEL PLANNING AND ROUTE TIME CALCS..!

by Herbatz
, 02-05-12 at 10:08 PM (2 Views)

 Greetings colleagues Virtual Pilots. I want to recommend a free program of calculation and planning the fuel as well as the route Flight time, for which not yet they have a good program for this. The best thing, aside from FREE, is that, it calculates the fuel for almost 60 different airplane models. In order to download it, you only must visit the webpage www.flightvirtual.com and there you can also download the user manual. (Very simple by the way)
We were written again soon….

PROFLIGHT SIMULATOR Released !!

It would want to share with you and recommend a new but superb
FLIGHT SIMULATOR that not only by its realism, but also by its
excellent launching price, it will be your new platform of
simulation, and not necessarily you must leave your current
program, I only invite you to share the experience TO FLY WITH
EXCEPTIONAL REALISM with this new program.

Doing click in the connection below and you can have more
details …..

Click Here!

I am sure that like me, you are going to live an
excellent new experience flying your favorite airplane !

Go ahead !! It will be great for you…

See you soon…
Cpt.Herbatz

Video game controversy (From Wikipedia, the free encyclopedia)

Controversies over video games often center on topics such as video game graphic violence, sex and sexism, violent and gory scenes, partial or full nudity, portrayal of criminal behavior, racism, and other provocative and objectionable material.

Video games have been studied for links to addiction and aggression. Earlier meta-analyses (an analysis of several studies) were conflicting. A 2001 study found that exposure to violent video games causes at least a temporary increase in aggression and that this exposure correlates with aggression in the real world. A decrease in prosocial behavior (caring about the welfare and rights of others) was also noted.[1] Another 2001 meta-analyses using similar methods[2] and a more recent 2009 study focusing specifically on serious aggressive behavior[3] concluded that video game violence is not related to serious aggressive behavior in real life.

 

Many potential positive effects have even been proposed.[4] Recent research has suggested that even some violent video games may actually have a prosocial effect in some contexts for example, team play.[5]

It has been argued there is generally a lack of quality studies which can be relied upon and that the video game industry has become an easy target for the media to blame for many modern day problems.[6][7][8] The most recent large scale meta-anlysis– examining 130 studies with over 130,000 subjects worldwide– concluded that exposure to violent video games causes both short term and long term aggression in players and decreases empathy and prosocial behavior. However, this meta-analysis was severely criticized in the same issue of the same journal for a number of methodological flaws, including failure to distinguish clinically valid from unstandardized aggression measures and for failing to solicit studies from researchers who have questioned whether causal links exist, thus biasing the sample of included studies.

Video Games Overview ( From Wikipedia, the free encyclopedia)

Platforms

The term “platform” refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate.[22] The term “system” is also commonly used.

In common use a “PC game” refers to a form of media that involves a player interacting with a IBM PC compatible personal computer connected to a video monitor. A “console game” is played on a specialized electronic device that connects to a common television set or composite video monitor. A “handheld” gaming device is a self contained electronic device that is portable and can be held in a user’s hands. “Arcade game” generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet. These distinctions are not always clear and there may be games that bridge one or more platforms. In addition to personal computers, there are multiple other devices which have the ability to play games but are not dedicated video game machines, such as mobile phones, PDAs and graphing calculators.

With the advent of social networking and other online applications hubs, the term “platform” started being used to refer to the online service within which the game is played, regardless of the actual hardware on which it is executed. A game’s platform could simply be “Facebook“, whether it is played on a Windows PC, Mac, Smart TV, or smartphone.

Genres

Main article: Video game genres

A video game, like most other forms of media, may be categorized into genres based on many factors such as method of game play, types of goals, art style and more. Because genres are dependent on content for definition, genres have changed and evolved as newer styles of video games have come into existence. Ever advancing technology and production values related to video game development have fostered more life-like and complex games which have in turn introduced or enhanced genre possibilities (e.g., virtual pets), pushed the boundaries of existing video gaming or in some cases add new possibilities in play (such as that seen with titles specifically designed for devices like Sony’s EyeToy). Some genres represent combinations of others, such as massively multiplayer online role-playing games, or, more commonly, MMORPGs. It is also common to see higher level genre terms that are collective in nature across all other genres such as with action, music/rhythm or horror-themed video games.

Classifications

Casual games

Main article: Casual game

Casual games derive their name from their ease of accessibility, simple to understand gameplay and quick to grasp rule sets. Additionally, casual games frequently support the ability to jump in and out of play on demand. Casual games as a format existed long before the term was coined and include video games such as Solitaire or Minesweeper which can commonly be found pre-installed with many versions of the Microsoft Windows operating system.

Examples of genres within this category are hidden object, match three, time management, tetris or many of the tower defense style games. Casual games are generally sold through online retailers such as PopCap, Zylom, Vans Video Games and GameHouse or provided for free play through web portals such as Newgrounds or AddictingGames.

While casual games are most commonly played on personal computers, cellphones or PDAs, they can also be found on many of the on-line console system download services (e.g., Xbox Live, PlayStation Network, or WiiWare).

Serious games

Main article: Serious game

Serious games are games that are designed primarily to convey information or a learning experience of some sort to the player. Some serious games may even fail to qualify as a video game in the traditional sense of the term. Educational software does not typically fall under this category (e.g., touch typing tutors, language learning, etc.) and the primary distinction would appear to be based on the title’s primary goal as well as target age demographics. As with the other categories, this description is more of a guideline than a rule.

Serious games are games generally made for reasons beyond simple entertainment and as with the core and casual games may include works from any given genre, although some such as exergames, educational games, or propaganda games may have a higher representation in this group due to their subject matter. These games are typically designed to be played by professionals as part of a specific job or for skill set improvement. They can also be created to convey social-political awareness on a specific subject.

One of the longest running serious games franchises would be Microsoft Flight Simulator first published in 1982 under that name. The United States military uses virtual reality based simulations, such as VBS1 for training exercises,[23] as do a growing number of first responder roles (e.g., police, fire fighter, EMT).[24] One example of a non-game environment utilized as a platform for serious game development would be the virtual world of Second Life, which is currently used by several United States governmental departments (e.g., NOAA, NASA, JPL), Universities (e.g., Ohio University, MIT) for educational and remote learning programs[25] and businesses (e.g., IBM, Cisco Systems) for meetings and training.[26]

Tactical media in video games plays a crucial role in making a statement or conveying a message on important relevant issues. This form of media allows for a broader audience to be able to receive and gain access to certain information that otherwise may not have reached such people. An example of tactical media in video games would be newsgames. These are short games related to contemporary events designed to illustrate a point.[27] For example, TAKE ACTION games is a game studio collective that was co-founded by Susana Ruiz and has made very successful and powerful serious games. Some of these games include Darfur is Dying, Finding Zoe, and In The Balance. All of these games bring awareness to important issues and events in an intelligent and well thought out manner.[28]

Educational games

On September 23, 2009, U.S. President Barack Obama launched a campaign called “Educate to Innovate” aimed at improving the technological, mathematical, scientific and engineering abilities of American students. This campaign states that it plans to harness the power of interactive games to help achieve the goal of students excelling in these departments.[29][30] This campaign has stemmed into many new and exciting opportunities for the video game realm and has contributed to many new competitions. Some of these competitions include the STEM NATIONAL VIDEO GAME COMPETITION and the Imagine Cup.[31][32] Both of these examples are events that bring a focus to relevant and important current issues that are able to be addressed in the sense of video games to educate and spread knowledge in a new form of media. www.NobelPrize.org uses games to entice the user to learn about information pertaining to the Nobel prize achievements while engaging in a fun to play video game.[33] There are many different types and styles of educational games all the way from counting to spelling to games for kids and games for adults. Some other games do not have any particular targeted audience in mind and intended to simply educate or inform whoever views or plays the game.